The abbreviation of Duke Nukem Forever is "DNF." In racing, the acronym stands for "Did Not Finish." It's appropriate, because I never finished playing Duke Nukem Forever. In short, I got bored.
I was a massive Duke Nukem fan back in the mid-90's. Duke Nukem 3D was one of the greatest games ever made. So it pains me to say that Duke Nukem Forever was boring. There are plenty of other games out now doing new and interesting things.
There's nothing outright wrong with DNF. The game itself was relatively bug-free and was a solidly constructed shooter. Had DNF been released in 2005, it likely would have well-reviewed. It wouldn't have been as groundbreaking as Duke Nukem 3D (2004's Half-Life 2 would have stolen that crown), but I think most of us would have been happy with a "good" return to the world of Duke. Unfortunately, DNF was released in 2011.
There are simply too many other games out there sporting modern graphics, new gameplay ideas, sophisticated narratives, more interesting weapons/devices, and plenty of other forward-thinking ideas. I don't fault Gearbox. They saw a chance to take a mostly finished game, polish it up a bit, and release it for relatively little cost. To their credit they released a game with relatively few technical problems.
Ultimately DNF is a game stuck in time. Its window for a return to glory had passed a good 7-8 years before it was finally released. Was it fun? Occasionally. Was it funny? At times, though Duke's humor doesn't work quite as well as it used to. Is it worth the price of admission? Not even close.
That's how many spammer approval attempts I've rejected. I like to think of it as my "stupid people census." Keep proving me right. I enjoy frustrating spammers.
Yeah, you read that headline right. I got myself an iPhone 4S on Sprint. And quite honestly... I like it.
Now don't get any crazy ideas. This doesn't mean I'm suddenly an Apple fanatic. Quite the opposite in fact. I've made many disparaging remarks about Apple in the past, and I don't take any of those back. Apple as a company is still an evil entity.
The iPhone, however, I think is finally at the point where it can legitimately claim to be competitive with the rest of the market. It's not playing catchup anymore, and you're not really sacrificing anything by choosing it over an Android device.
One of my biggest issues with iOS up until version 5 was notification popups. Especially when they came in chains. So Apple implemented Android's notification tray. Problem solved. It works in a very similar fashion to its Android counterpart, and that's not a bad thing. It's arguably the best way to do it.
Multitasking was one of my other big problems, which got addressed back in iOS 4. Sure it's not quite true multitasking, but in most ways that matter it gets the job done. While the bulk of the app gets frozen, some small part of it keeps running and pushes notifications. I haven't had the phone for long, but it hasn't given me any problems in that regard.
There was a time when you had to be a serious Apple fanboy to want to use an iPhone. Now I'd call it a real choice. It's actually not about the fruit factor anymore, it's just a really good device. Apple, on the other hand, still has some work to do to redeem itself. Get to that, Mr. Cook.
Yeah... I got this little gem in my gmail inbox today, which only reinforced what I said about the state of multiplayer video games these days. It purported to be from "firstname.lastname@example.org." The source headers tell a different story, but you probably guessed that already.
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I just don't get it.